Concept Artist and Comic Illustrator specializing in visual development for characters, environments, and props along with problem-solving for game development and various media. Student at the Academy of Art University working on M.F.A. in Concept Art.
-Understanding of visual design, digital painting, anatomy, figure drawing, environments,
weapon/prop design, character design, color theory, composition, and typography.
-Utilize Photoshop and Clip Studio Paint to translate concepts to assets for clients or game
projects with versatility and art direction.
-Communicate with clients to ensure the quality and accuracy of project parameters.
-Create graphic designs for merchandise featuring original or commissioned artwork.
-Utilize Adobe Photoshop and Adobe Illustrator to create a consistent design language.
-Conceptualize and prepare new designs for print production following popular trends.
-Utilize Android and iOS devices to record player experience.
-Consistent communication with the team while providing actionable feedback.
-Rigorously tested assigned games to ensure functionality and playability.